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Nous sommes le Mer Juin 18, 2025 7:49 pm




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 Sujet du message: Terrain pour la ligue 3 de Warmachine/Hordes
MessagePosté: Mer Avr 30, 2008 11:32 pm 
Metteur de Baffes

Inscription: Sam Mar 18, 2006 11:26 am
Messages: 568
Et il y a de quoi faire :

(2) Barrier Walls – 1’ x 6” fait
Beaches
(3) Beaches - 8” Diameter
(1) Bridge – 6’ x 6”
(2) Broken Coast Ships
(3) Buildings - 4” X 6”
(3) Buildings - 5” X 5”
(2) Cranes – 2” Diameter
(11) Crate Stacks – 2” x 4”
(2+) Field Stone Walls - 1" X 6"
(2) Forests - 4” X 6”
(2) Forests - 6” X 8”
(1) Hill - 12” Diameter
(2) Hills - 8” Diameter
(1) Lighthouse – 2” Diameter
(4) Piers - 4” X 8”
(1) River - 3" X 48"
(2) Ruin - 4” X 6”
(2) Ruin - 5” X 5”
(10+) Shallow Water Craters - 3” Diameter
(1) Shallow Water Pools - 4” Diameter
(1) Shallow Water Pools - 6” Diameter
Water (Deep)
Water (Shallow)

Et cette ligue commence le 26 mai .

Polom polom

Et donc voila ce que font ces terrains :

Barrier Wall
A Barrier Wall is a 1” x 6” obstruction that is a minimum of 2” tall.

Beach
AOE attacks with a POW 14 or greater that do not hit their target directly leave a 3” diameter crater centered on the point of impact if the center point is on beach terrain. Treat these craters as shallow water.

Broken Coast Ship
A Broken Coast Ship is a 14” x 36” man-made construction that features many elements (See diagram). In some scenarios, Broken Coast ships will be structures.
Forecastle/Aftcastle: The forecastle and aftcastle are obstacles that provide elevation.
Masts: The masts are obstructions. In some scenarios, the masts will be structures.
Crane: The center mast serves as the ship’s crane. A warrior model with a melee weapon in base-contact with the crane can take a special action to pick up any friendly model that is completely within 8” of the crane and place them anywhere completely within 8” of the crane. Models picked up by the crane are subject to free strikes from models engaging them at the time they are picked up. Models picked up by the crane must sacrifice their movement if they have not already activated this turn.
Paddlewheels: The paddlewheels are obstructions. In some scenarios, the paddlewheels will be structures.
Ship’s Rail: The ship’s rail is a linear obstacle surrounding the outside edge of the entire ship.

Crane
A warrior model with a melee weapon in base-contact with the crane can take a special action to pick up any friendly model that is completely within 8” of the crane and place them anywhere completely within 8” of the crane. Models picked up by the crane are subject to free strikes from models engaging them at the time they are picked up. Models picked up by the crane must sacrifice their movement if they have not already activated this turn

Crate Stack
A crate stack is a 2” x 4” obstacle that provides elevation. A crate stack may be targeted like a structure (ARM 12, Damage Capacity 15). Models standing on a crate stack when it is destroyed are knocked down.

Pier
A pier is a man-made construction. In some scenarios, piers will be structures.


Et un petit schéma des bateaux est disponible la :
http://www.privateerpressforums.com/index.php?showtopic=145147

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MessagePosté: Mar Mai 06, 2008 2:49 pm 
Gros Troll
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Inscription: Mar Oct 03, 2006 9:18 am
Messages: 428
Ca va être sympa les grues ! Comment faire gagner 16" de mouvement à un jack lourd :)


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MessagePosté: Mar Mai 06, 2008 9:16 pm 
Vieux Troll
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Inscription: Dim Mar 26, 2006 1:44 am
Messages: 762
Localisation: chabreloche puy de dome
Je me suis planté dans mes calculs ou le bateau doit faire pas tout a fait 1 metre de long pour 35 Cm de large.

si tel est le cas ça risque de demander un poil de boulot, non ?

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frappe ton crane contre une cruche, si tu obtiens un son creux n'en deduit pas forcement que c'est la cruche qui est vide.


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